Methodology Match
How to play

Rules

Draw a card, then play one or discard one. Fill five slots. Talk about whether it holds together.

Download the rulebook (PDF)

Rulebook page 1 of 4Rulebook page 2 of 4Rulebook page 3 of 4Rulebook page 4 of 4

The rules as text

Build a thesis. Defend it. Reviewer 2 not included.

2–4 players or teams · 20–30 minutes · no card-game experience needed

The idea

Everyone designs a PhD about the same Object of Study. You collect cards until you have a complete research design, then talk through with the others why your choices belong together. Not everything does. You can't quote Derrida in a lab report. Nobody scores points.

A thesis has five slots: Ontology (what is real? exactly 1), Epistemology (how can we know it? exactly 1), Method of Collection (1 or more), Method of Analysis (1 or more) and Literature (1 or more). Research Ethics is optional.

Six words you need

The cards

The front of a card has the full information. The back shows its type and name, so you can see what is on top of each deck. Chance backs keep their secret.

Setup

  1. Shuffle the Object of Study cards and turn one over in the middle. Put the rest in the box.
  2. Sort the remaining cards into the Foundations and Toolkit decks. Shuffle each and place it backs up.
  3. Leave a space for the discard pile. It starts empty.
  4. Give each player 2 Foundations cards and 4 Toolkit cards, laid in a row, fronts up. Got a Chance card? Box it and take another.
  5. Leave a space above your hand for your thesis.

Whoever most recently read a methodology textbook goes first. If no one has, whoever most recently pretended to.

Your turn

  1. Draw 1 card from the top of Foundations, the top of Toolkit, or the top of the discard pile.
  2. Play 1 card into your thesis, or discard 1 card.

You end every turn with 6 cards in your hand.

Reading the matches

Ontology cards list Epistemologies. Epistemology cards list Ontologies. Every other card lists the Epistemologies it suits, so your Epistemology is the hinge of the thesis. A match counts if either card names the other.

Finishing, and the round-table viva

When all five slots are filled you may end your turn by saying "Submitted". Every other player takes one last turn. Then the round-table begins. There are no examiners.

  1. Read it out. Go round the table. Everyone reads their thesis as one sentence, finished or not: "I am studying … I take reality to be … so I can know it by … I will gather … and analyse it with … in conversation with …"
  2. Talk it through. Together, look across all the theses. Where do cards fit? Where is the tension? Which two theses would find the most different things about the Object? What can each design not see?
  3. Revise. Anyone may swap a card with their hand, or with someone else's, and say why.

No scores, no winner.

Other ways to play

Notes for pedants